[uploaded 4 testing] zm_royalcourt_eh_v1

Raider Wesley

Well-Known Member
12 Oct 2023
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zm_royalcourt_eh_v1

I made this map for your server. I took into account all the best things on popular maps and tried to replicate them. I'm really looking forward to seeing players having fun with this map! Very exciting!

Advantages:​

1. Sunny, pleasing to the eye map;​

2. Lots of shelters from the infected;​

3. There are weapons with visual effects on the map;​

4. The map is very spacious.​

I hope you really like it, I'm looking forward to your feedback!
 

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Update!

zm_royalcourt_eh_v2

  • Added optimization (Thanks Do'Jor'F)
  • Bugs fixed
  • Added credits
  • This road has been added

1697202203032.png

(It's a small thing, but it doesn't hurt my eyes anymore)
 

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  • zm_royalcourt_eh_v2.bsp
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Last edited:
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Could wait to see how it plays out but I imagine there are too many vending machines here. Probably just 1 or 2 would be better
1697289371340.png


Could probably remove a vending machine in this house too
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Besides those couple of things the map looks quite nice. It's a little on the small side but the spots all appear decently balanced, it's hard to say just from looking at it whether the map would favor CTs or Ts, will be interesting to see it tested. I'm going to wait a little bit because there's too many other things going on with maps right now but following halloween I'd be happy to add this as a special map option and ask admins to try and get it played to see how it actually plays out.
 
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Update!

zm_royalcourt_eh_v3

- Bugs fixed
-
Removed unnecessary vending machines
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- Fence added

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- Boxes have been enlarged

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- A few more boxes have been added

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- Props no longer fall through the hole

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- TMP has been changed to shotgun

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  • zm_royalcourt_eh_v3.bsp
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Final update!​

zm_royalcourt_eh_v4

Added:
-Admin room
-3D skybox
-Added secret weapons for players
-Fixed some visual bugs
 

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  • zm_royalcourt_eh_v4.bsp
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Nice map! I liked the first test. But this spot is overpowered. There is only one way up but space for 30 campers (regarding all the fences and wall spots:

1697966158779.png


I recommend to create 1-2 more ways up (from different sides) and maybe some fixed crates to make it easier for zombiez to kill edgers and camperz on fences.

Further advice and suggestiosn might follw with more testing (I've seen 1-2 more spots that might cause issues - but our camperz havent yet)
 
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Nice map! I liked the first test. But this spot is overpowered. There is only one way up but space for 30 campers (regarding all the fences and wall spots:

View attachment 18149

I recommend to create 1-2 more ways up (from different sides) and maybe some fixed crates to make it easier for zombiez to kill edgers and camperz on fences.

Further advice and suggestiosn might follw with more testing (I've seen 1-2 more spots that might cause issues - but our camperz havent yet)

I listened to you and decided to balance this place out a little.

1697968094720.png


I added a beam between the fences, now the zombies have another way to get to human.

1697968238632.png


I also added some more boxes so zombies could reach those standing on edge.

If you have any other comments, you can write them to me. I'll try to balance some of the places you're talking about!
 

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  • zm_royalcourt_eh_v4_fix.bsp
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After another test of the card, I realized some things.

First, I made the fence too high, I'll fix that.
Secondly, the camping area behind the ventilation is very difficult for zombies.

I couldn't see exactly how the map would work if there were no players playing on it, but I saw this.
 
Unfortunately those fixes seem not to be enough, it's too easy to defend. Additionally this spot dominates half of the map - zombies cant move on this map with so many snipers camping up there. You need to balance this spot.

1697990307102.png

I recommend:
  • fences: add some ladders up (1-2)
  • make it possible to go up from the boxes at the fence too
  • add more ways from other side (like a runboost opportunity from the roof of the small house or a way at this wall)
  • reduce the total camp spot so its no longer possible that half the server is camping in this area (even the tree can be used by campers, pretty sure this wasnt intended)
1697990681868.png

- add some barriers to remove sight for campers from the roads and other parts of the map

I dont believe it's possible to take this spot unless somebody throws a bad grenade or unless somebody is teaming or "panic" boosting.


Another op spot is this one:
1697990920105.png

Both entrances needs to be bigger so crouching is not necessary. remove the boxes at the top of the room or remove one row of boxes and give the remaining boxes damage features so they get destroyed after a while. The current spot can easily be defended by few players versus the whole remaining server.

Maybe you or some other mappers have better ideas - but make sure that those spots are fair.
 
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Unfortunately those fixes seem not to be enough, it's too easy to defend. Additionally this spot dominates half of the map - zombies cant move on this map with so many snipers camping up there. You need to balance this spot.

View attachment 18154
I recommend:
  • fences: add some ladders up (1-2)
  • make it possible to go up from the boxes at the fence too
  • add more ways from other side (like a runboost opportunity from the roof of the small house or a way at this wall)
View attachment 18155
- add some barriers to remove sight for campers from the roads and other parts of the map

I dont believe it's possible to take this spot unless somebody throws a bad grenade or unless somebody is teaming or "panic" boosting.


Another op spot is this one:
View attachment 18156
Both entrances needs to be bigger so crouching is not necessary. remove the boxes at the top of the room or remove one row of boxes and give the remaining boxes damage features so they get destroyed after a while. The current spot can easily be defended by few players versus the whole remaining server.

Maybe you or some other mappers have better ideas - but make sure that those spots are fair.
Yes, I experienced all these troubles on my own skin. It was unpleasant to watch how half the server could not reach the remaining people behind the boxes. Also, when I was a zombie, I couldn't reach the people who were sitting on the fence.
 
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By the way: You dont need to instant fix everything, give it a few days, let the map be played a few more times. Maybe more problems will occur. This thread's purpose is to collect all issues so you can fix it when no more issues are reported.

(writing this cause I wont have time to test new versions until next weekend anyways)
 
By the way: You dont need to instant fix everything, give it a few days, let the map be played a few more times. Maybe more problems will occur. This thread's purpose is to collect all issues so you can fix it when no more issues are reported.

(writing this cause I wont have time to test new versions until next weekend anyways)

I don't want to rush things, but my problem is that if my map is tested on weekdays, I won't be able to see it because I will devote that time to studying. That's why I want to get everything done as soon as possible.

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Firstly, I made the fence smaller so that the zombies could jump to the people sitting on it. This will reduce the number of campers

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Secondly, I added a box here so that zombies could climb from another part of this location

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(In this part I also made the fence a little smaller. There were quite a few campers here too.)

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At this point I removed boxes from ceiling.

It is important to me what you think about this, I try to take into account all your wishes, and I also think about how best to proceed.
 

Update!​

zm_royalcourt_eh_v5


After testing the map with real players, this update was simply necessary to balance the map.

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-The ceiling boxes in these areas have been removed


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-The fence has been reduced

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-Gates have been added

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-The fence in this place has also been reduced

In addition to everything described above, several boxes were added, some places were redone


As practice has shown, testing with real players helps to find various errors and bugs, so perhaps V5 is not the last.
If anyone finds an error, write in the comments, not forgetting to attach a screenshot, this will help me quickly find and correct the right place!
 

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  • zm_royalcourt_eh_v5.bsp
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Hey, nice map :) i have some feedback if you are interested:

1698040382429.png


^ If this pathway was wider, you could "dance" with zombies and it could be a fun place to hunt

1698040639387.png


^ This spot would be fine if the biggest box had more width and length. Currently you can knifed before they even get up to you. Look at marbble for some good examples of where it works well.

1698040967655.png


^ Zombies hiding on ladders in inclosed areas is a nightmare to deal with. It can ruin a round if they are the last zombies remaining.

1698041109164.png


^ I like this spot/path a lot. Its nice when you can jump up on boxes and then quickly escape on the other side.

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^ I would suggest making these edges non-solid. They can be very annoying when walking backwards, while shooting.

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^ Up here you can get knifed already, when zombies are on the first box. Perhaps increase the length, so you can back up slightly more.


1698041383287.png


^ Same for this spot + the edge at the top left corner makes your head bump, which is both annoying and can mess up your aim.

1698041438946.png


^ Its quite the bait, that you cant jump to the door. Its also not consistent with the other doors.

Thats it for now. Remember to have fun while testing :)
 
Hey, nice map :) i have some feedback if you are interested:

View attachment 18170

^ If this pathway was wider, you could "dance" with zombies and it could be a fun place to hunt

View attachment 18173

^ This spot would be fine if the biggest box had more width and length. Currently you can knifed before they even get up to you. Look at marbble for some good examples of where it works well.

View attachment 18175

^ Zombies hiding on ladders in inclosed areas is a nightmare to deal with. It can ruin a round if they are the last zombies remaining.

View attachment 18176

^ I like this spot/path a lot. Its nice when you can jump up on boxes and then quickly escape on the other side.

View attachment 18177

^ I would suggest making these edges non-solid. They can be very annoying when walking backwards, while shooting.

View attachment 18178

^ Up here you can get knifed already, when zombies are on the first box. Perhaps increase the length, so you can back up slightly more.


View attachment 18179

^ Same for this spot + the edge at the top left corner makes your head bump, which is both annoying and can mess up your aim.

View attachment 18180

^ Its quite the bait, that you cant jump to the door. Its also not consistent with the other doors.

Thats it for now. Remember to have fun while testing :)

Thanks for analyzing my map! There are some things I really agree with, and some I still need to think about. I will take your comments into account and try to do something!
 
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Update!
zm_royalcourt_eh_v5fix


Fixed some details, some zombie shelters. Some visual errors.

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I hope that the next test will pass without problems. The balance will not tilt to either side.
 

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  • zm_royalcourt_eh_v5fix.bsp
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