zm_38_said_to_call_it_untitled

I've put a lot of work into this map tonight. Glad to report I only have one small area to build, and then it's all detailing work. Another good news is half the map has already been detailed, so it shouldn't take too long. 2 big tasks still remain: lighting and optimisation. Both will probably take an entire day's worth of work.
 
Good to hear, looking forward to see the finished product!
 
Hmm... I wonder what kind of insults I could include in the map...
Maybe a server command that spams "Melisa is the noob queen!" every 5 seconds.
 
Hmm... I wonder what kind of insults I could include in the map...
Maybe a server command that spams "Melisa is the noob queen!" every 5 seconds.
If you have a deathwish then yea
 
you could craft a secret room underneath the spawn full of insults towards melisa and such. I would vote for this :)
 
you could craft a secret room underneath the spawn full of insults towards melisa and such. I would vote for this :)
no one cares what u vote for lotus :facepalm:
 
https://www.dropbox.com/s/by9hswid4xxlg1c/testmap.vmf?dl=1
there you go, look at the properties to see how its done

Using prop_ragdoll with static objects? Not really how the entity was designed to be used.
I tested it with the prop. It had no collision, and I'd rather not abuse the entity that is known to cause severe server lagg to put trees in the map. (Map will have several trees)
Which is why I'm still going with plan A: recompile the model with a lower $scale value.
 
Brush work, detailing and texture work is now 95% done. I'll start lighting work tomorrow. A lot of optimisation work has also been done already.
Just a small update for you folks.
 
WolfRam... You didn't quite understand what I meant, but that's okay.
I have 11 years of experience modding the Source Engine, so I know how to get "good fps". Each prop that will have a fade in/out will be dealt individually. I won't use a specific number for each prop.

Don't you worry!
 
Alright... just spent an hour fixing the map, and the first leak free compile is done. Now it's all working on lighting, detail and the 3d skybox.
Btw, the FPS is fine. The lowest it dropped was 280, and that was when I stood exactly where the above screenshot was taken.