zm_8chambers_v6_0

The Bear Jew

Well-Known Member
Mapper
Ex Admin
Donator
6 Jul 2019
244
158
43
Israel
Hello.

Without useless talking I'll just get to the point, after 8chambers removed since it was Imbalanced I decided to work on it and hopefully bring it back because most of you here loved it. A lot of things changed and I wouldn't detail every single change so just download it and enjoy : )

Only one thing to mention: Room 011 has been removed. Don't be surprised if it's not opening.
 

Attachments

  • zm_8chambers_v6_0.bsp
    46.3 MB · Views: 137
Last edited:
Oh bear, what did you do? Room 11 was the only place where I could enjoy to idle until a better map comes up! :-D
 
Thanks for trying to fix this map.

Please allow me a question, maybe I am blind, but... what are the changes except for room 11 being closed? I dont see a single change or balancing :O
 
Thanks for trying to fix this map.

Please allow me a question, maybe I am blind, but... what are the changes except for room 11 being closed? I dont see a single change or balancing :O

Hi,

Hmm yeah pretty easy to miss some of them if you didn't look closely but - I believe there is no need to change the whole room' structure in order to balance it. Instead of changing the whole room or so, I just made a few small edits that I am certain that would do the job.

Those are the changes that is pretty easy to miss:

room 05: Secret path(you need to break a wall there). Was thinking another path.
20211206203405_1.jpg



room 010: pretty hard to see, but changed the blocks structure so zombies would have more chances to infect edgy humans and in general easier to get to the top without falling to a trap or so. Was thinking adding 1-2 extra paths or complety change the room structure.
20211206203446_1.jpg



Room 02: Added an invisible entity in the entrance which pushing away any props that are near it so it wouldn't be blocked.

Room 01: Needs to be edited. forgot about it.


Other rooms: were pretty balanced so I just added a small changes, I believe that few zombies together would do the job.
 

Attachments

  • 20211206203456_1.jpg
    20211206203456_1.jpg
    164.3 KB · Views: 147
  • 20211206203433_1.jpg
    20211206203433_1.jpg
    136.2 KB · Views: 148
Version 3.

A few changes at rooms 04, 05 and 02.
 

Attachments

  • zm_8chambers_v6_3.bsp
    45.6 MB · Views: 163
Having a "player-detection" in front of all doors to have them open quickly and automatically would allow for bhopping into the rooms. This would help a lot in my opinion.
 
After taking a decision with Easy, there will be no further versions for 8chambers due to complexity of the map.

This map will stay on the special-list.
 
  • Like
Reactions: Dataworm