zm_industrial_waste_v1

I had a quick look at it ingame.
Ofc the water is expensive.. but it would be a shame to make it cheap and ugly. Maybe working on some other things will do.
scr_fps.jpg
As you can see, there are many things visible that don't need to be visible from that position. (shelves, tree, car etc)
I'm not sure if they are the problem though. The most expensive things are listed as 'Unaccounted'. Yeah, thanks valve...

So you can either
- add hints. For example left, right and on top of the concrete ramp I was looking at on the screenshot
- add area portals (especially to seal the area with the shelves)
- change the fade distance of props (might cause problems though if you should see them from other points)

There's a nice tutorial for that: http://www.optimization.interlopers.net/index.php

Good luck!
 
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I tried some optimizations but i will have a closer look on the tutorial tommorow after work.
Thanks for the link!

I did some gameplay changes today:

-changed some of the boxes in the truck to breakables, some (the metal ones) are not breakable
-removed the fence and changed the boxes at the barricade on the plateau next to the truck
-added some soda-containers (let's just call them so :-D)
-added some player clips at doorframes
-changed the size of various boxes


I tried to add Areaportals to the "red light water room", but when I tried it, the game crashed with no error, so i deleted it.

Here's the actual revision.

View attachment zm_industrial_waste_v1_3_gotcha.zip

Thanks a lot for your support guys! :)
I'll try to do more optimizations in the following days.

Yours, gotcha.
 
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^this
 

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Like niko said here above, the boxes in the trunk are not fair to zombies same as the campingspot near the big RED-YELLOW signs in the corner .. with 3ct's inside with shotgun, its almost impossible to get in.
 
Read my changelog:
-changed some of the boxes in the truck to breakables, some (the metal ones) are not breakable
and this:
-removed the fence and changed the boxes at the barricade on the plateau next to the truck
;-)
 
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On what server is it now ? I wanna try it :>

The GameServer's list isnt up to date ... maybe nomattah you have to change it so it auto adds any new map to the lists instead of doing it manually... if possible =)
 
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Yarp. It's not as easy as turning the lights on...but i may find a way to auto update the map list.

And i want to try the map, too. Where is it? ^^
 
I tried some optimizations but i will have a closer look on the tutorial tommorow after work.
Thanks for the link!

I did some gameplay changes today:

-changed some of the boxes in the truck to breakables, some (the metal ones) are not breakable
-removed the fence and changed the boxes at the barricade on the plateau next to the truck
-added some soda-containers (let's just call them so :-D)
-added some player clips at doorframes
-changed the size of various boxes


I tried to add Areaportals to the "red light water room", but when I tried it, the game crashed with no error, so i deleted it.

Here's the actual revision.

View attachment 3205

Thanks a lot for your support guys! :)
I'll try to do more optimizations in the following days.

Yours, gotcha.
Uploaded and added to nomination list on V1 and V5.
 
Yarp. It's not as easy as turning the lights on...but i may find a way to auto update the map list.

And i want to try the map, too. Where is it? ^^
lol, I know... I just suggested the idea <3
 
Just played the new version and Zombies had no chance. 6-0 for humans because there are so many camp spots and you need many zombies to run one of them down. Fps are 80+ with a strong pc. Most annoying thing are the numerous spots on the top of buildings. You are constantly under fire as zombie if you don't hide inside a building. Chasing humans outside is very dangerous.
 
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Hey guys,

I did some more gameplay changes and optmizations.
I used various hints and areaportals to stop the engine from rendering not visible props.

I hope it works the way I want it to. :)

Here's the actual revision:

View attachment zm_industrial_waste_v1_4_optimizations_by_gotcha.zip


Gameplay changes:

-added breakable entrance to the small room with the vent on the top of the ramp

2013-10-08_00002.jpg

-opened the garage door at the truck for better passability

2013-10-08_00004.jpg

-changed the crates in the truck

2013-10-08_00001.jpg

-changed the crates on the plateau near the truck

2013-10-08_00003.jpg

-changed the size of various crates

Yours, gotcha.
 
I like this map, it reminds me of old school zombie. It is too unfair on the zombies, though.
 
Hey there,

I'm back with some gameplay fixes to make the map more balanced.

Here's the updated map:

View attachment zm_industrial_waste_v1_5_gameplay_fixes_gotcha.zip


Changes:

-added a car to easier reach players on the corner of the middle building

2013-10-10_00001.jpg

-added an ad sign as protection for the zombie on the roof of the middle building

2013-10-10_00003.jpg

-changed the crates on the plateau near the truck and added a box to hide behind when attacking from below

2013-10-10_00002.jpg

-added some crates as protection for the zombies on the roof

2013-10-10_00004.jpg

-widened the door in the small room under the bridge

2013-10-10_00007.jpg

-added 2 shelves over the door in the storage for the zombies to better attack the ones hiding on the high shelves

2013-10-10_00006.jpg

-added a small brick on the middle building to reach the second roof easier when under fire

2013-10-10_00005.jpg

-removed the clip brush on the high building in the middle and added handrails to stop zombies from entering the roof to easy

-added a brush in the "cage" on the plateau next to the crates with the forklift to block players sight


Yours, gotcha.
 
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Hello everybody,

after a few days of testing and playing the map on your server, I'm back with some optimizations and fixes. :cool:

Here's the actual map:

View attachment zm_industrial_waste_v1_6_by_gotcha.zip

Changes:

-added some crates and props to reach the players camping in the storage easier


2013-10-21_00004.jpg 2013-10-21_00005.jpg

-added some props and brushes to easier reach the players camping on the name tag

2013-10-21_00001.jpg 2013-10-21_00002.jpg 2013-10-21_00003.jpg

-fixed texture bug at the wall in the canal

-various gameplay optimizations



Yours, gotcha