zm_lila_panic_beach_2

scarface

Ex-Admin
Ex Admin
Donator
17 Aug 2011
487
43
28
35
Norway
the room in the house behind the wall have a teleporter and a door that can only be opend from the inside. no buttons on the outside so either the door should be removed or a button made on the outside.. or just remove the teleport spot
 
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agreed. heavily unfair spot to zombies. maybe deactivate the teleport at all or install an opportunity to enter the room from outside too (eg opening the door via knifing like the wall in zm_zomb_eh_towers_v5_fix)... otherwise zombs may only enter it if a human opens the door from inside in order to teamkill or suicide...
 
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Until this is fixed. Restrict players access to this place by warnings and teleport outside the room if they do not comply. And since it is a special map, should be easily controlled because only admin access can change the map and probably few (admins) will be there.
 
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The main reason why this happen is that there is a teleporter at the basement of that map. So if you go the stairs down. There is a teleporter over the mapper-name.
This teleporter is activateable over a button which you can see on picture 1.
Picture 2 shows the teleporter over the mapper-name. Now the problem is, that this teleporter is just active after the first damage on the button. If this happened 1 time already the button will get blocked and no one can use the teleporter again.

So at the room there is a button to open/close the door as much as you want :)..
But there isn't any other entry into this room.

So I have a suggestion now, we can change up the map a little bit so we can reconfigure that spot as a new one.
So it is possible to decompile the map sure it has a decompile script inside but I have my own scripts to decompile it with the secure entinity too :)..

I just have 3 suggestion for you:

1. We can delete the whole room and everything which is inside it and the teleporter and buttons aswell.

2. We can change the teleporter settings or anyway the button settings so the teleporter can be used more then 1 time only. So everyone can use it again and again and the teleporter won't be get blocked anyway. It would be harder because there is now a second entry into that room which won't be blocked after the 1st use.

3. We can create up a second other entry as a breakable wall maybe or maybe a second teleporter, maybe a second door, just a second entry into the room.


So if we create a second teleporter in then I think we should set some props into the room so ct's would have the chance to block zombies with props a little bit, anyway it would be not fair for ct's to stay alive if the teleporter won't get blocked anymore :D..


It is up to you which suggestion you choose.
Maybe I can do it then otherwise just can do it with wolfram together if he want :).


Pictures:

Picture1 : pic1.png

Picture2: pic2.png

Kind Regards,
 
easy and good solution wolfram. i have not seen any more issues with the map while i was playing
 
My opinion: it's great and look much better.
So I like it and let it stay like it is now :D

Good Job mate :)
 
https://www.dropbox.com/s/d176bfs9shgombk/zm_lila_beach_fix_1.bsp?dl=0

here is the map :)

it should work fine now.
zm_lila_beach_fix_1


Original map by FireWavezZ
http://gamebanana.com/members/1081627

Original map name zm_Lila_panic_Beach_2
http://css.gamebanana.com/maps/154460

Original Custom textures TopHATTwaffle
http://www.tophattwaffle.com/

Original Text:
"zm_Lila_panic_Beach_2
by FreWavezZ

map based on original zm_lila_panic, first made zm_lila_panic_beach. if your zombie server is usually low populated zm_lila_panic_beach is better for you__. if you have many people online its good to use beach_2 (this map)

some info's:
64 spawns
many secrets
a lol trail gun
underground, on the ground and on roofs
bigger than zm_lila_panic_beach
custom textures
custom props"


Map Update by WolfRam
http://steamcommunity.com/profiles/76561197977220078

Changes

- Removed alot of stuff that didnt work anymore.
- A General update of things to make it work in todays hammer sdk.
- The secret room behind the wall does now have a small part of the wall that is breakable.
- Added a quick 3D-skybox.
- Added a mp5navy with a trail and an EH-logo.

Commentary: Alot of bugs, but i didnt touch that didnt need fixing.
 
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Looks awesome WolfRam! Good job!!!
 
It certainly looks good. Kinda expected when it is wolf's work ;)..
 
Could any Headadmin pls replace the two existing lila panic beach maps in special map list by this new "WolfY version"? Would love to play this map again... and i am asked often for it, too
 
*reminder*
 
I'll upload it to the admin maplist very soon.
 
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Good Job !

Many thanks !

I love this Map.. :D
 
map update:

link: https://www.dropbox.com/s/mvd6iszs1h33xh3/zm_lila_beach_fix_2.bsp

- Changed a few OP(OverPowered) places.
5d3755897a.jpg 0209632055.jpg

- Added more to the skybox, added eh-logo, added a knife-pickup for zombies, a M3 for humans & a banana-masher just for fun.
(the banana-masher are added to distract the humans in that half OP place with the 3 white gass-tanks)

58992a0cd0.jpg 0e3c1016d1.jpg
628b829e42.jpg 70eb598a7a.jpg
e8731cdfe0.jpg d2bb5b38a2.jpg
3d602e7a31.jpg cd91ffeb25.jpg

Im not sure its all needed, but give feedback after you tried the map :)

edit:

players can jump ontop of this containers now
5063ce2eab.jpg
 
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