The main reason why this happen is that there is a teleporter at the basement of that map. So if you go the stairs down. There is a teleporter over the mapper-name.
This teleporter is activateable over a button which you can see on picture 1.
Picture 2 shows the teleporter over the mapper-name. Now the problem is, that this teleporter is just active after the first damage on the button. If this happened 1 time already the button will get blocked and no one can use the teleporter again.
So at the room there is a button to open/close the door as much as you want
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But there isn't any other entry into this room.
So I have a suggestion now, we can change up the map a little bit so we can reconfigure that spot as a new one.
So it is possible to decompile the map sure it has a decompile script inside but I have my own scripts to decompile it with the secure entinity too
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I just have 3 suggestion for you:
1. We can delete the whole room and everything which is inside it and the teleporter and buttons aswell.
2. We can change the teleporter settings or anyway the button settings so the teleporter can be used more then 1 time only. So everyone can use it again and again and the teleporter won't be get blocked anyway. It would be harder because there is now a second entry into that room which won't be blocked after the 1st use.
3. We can create up a second other entry as a breakable wall maybe or maybe a second teleporter, maybe a second door, just a second entry into the room.
So if we create a second teleporter in then I think we should set some props into the room so ct's would have the chance to block zombies with props a little bit, anyway it would be not fair for ct's to stay alive if the teleporter won't get blocked anymore
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It is up to you which suggestion you choose.
Maybe I can do it then otherwise just can do it with wolfram together if he want
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Pictures:
Picture1 :
Picture2:
Kind Regards,