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can't believe it's September already :(

Good job to the summer winners here!
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Good luck with the next 30 days!
 
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urelated to the results of the halloween event, these are the top players and clans for the month of October!
GG

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Happy new year EH fam!

festivities made me forget to reset the rankings, so you got a few extra days to grind for that top spot!
congrats to the top players and clans in December!
To a 2025 full of many top players!
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top clans
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Valve blessed us with a new CS:S update!

This only means one thing: all servers are currently broken.
I spent quite a lot of time trying to get things fixed, however things aren't work right now.

You can continue following our updates by joining our discord server at https://discord.elite-hunterz.com

Thank you for your patience!
 
Congrats to the top 15 players and clans! + a 16th place for our blue boy :p
and sick stacking, the EH clan is still broken on hlstats but we managed to place 1st and 2nd! good job guys!
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Good luck for the next month!
 
Time for a rank reset!
Good job to the top players and clans! Impressive stats!
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Good luck for April!
 
our application forms were a mess to navigate and understand, and the language was very dated.

I eliminated what didn't matter anymore and I simplified the navigation of those forms.

Hopefully it's clearer to our users where they have to click to apply/report/appeal.
 
woop woop! Wake up babe! New ranked season has begun!

Good job to all the top players that slayed zombies in April! Especially to Blue who mastered the autosniper and showed us all how to professionally kill zombies from the comfort of a camp spot!

Good luck for this month!


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Hey everyone, here are a few updates for you :)

Assists plugin has been updated to better reward players dealing damage but not getting the kill


  • 500 Damage = 1 Point
  • 800 Damage = 2 Points
  • 1200 Damage = 3 Points

This change is NOT aimed at top tier players, rather for all the normies playing weaker guns and just having fun. Usually they struggle to get points and are rarely rewarded for any kind of play other than camping and hoping for a rare kill.
With this system they should feel more rewarded for jumping in to try and deal a bit of damage.

Obviously this will also reward good players more, so perhaps we'll start to see way higher scores (500 or perhaps even 1000!??)

Voice Chatrooms self moderation

While voice groups are not moderated, I figured it would be a great addition to bring some democracy (and fix the broken !selfmute feature).
You're now able to vote mute (
!vm namehere) a player in your group, if a certain threshold is reached, then the player will be muted for the remainder of the map.


Next updates

  • Depending on how the Assists plugin turns out to work, I'll consider propagating assists to hlstatsx to better reflect everyone's rank
  • I'll probably take a look at the votemap plugin again to see if I can restrict certain huge maps from being played when the server is too empty, that should help avoid more people leaving out of boredom
  • Certain maps could really use improvements such as permanent noblock (Atix, perhaps dust2...) I'll be working with the team to identify what we can do there to improve balance and gameplay
  • If I find a neat way of doing it, I'll make voice groups even cooler, by making them clan based or discord voice room based and with a glow on each member in the game, so that you always know where your friends are!
 
Weekend updates

Assist hitmarkers

when you get a kill or assist your "crosshair" will blink red/blue indicating that

Assist BF4 Style text

when you get a kill or assist you'll get a text briefly shown to you informing of the points and players involved
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Bug fixes

  • speed boosts (trigger_push) on maps such as highway, are now working again as intended
  • players getting kicked with the too many commands error should no longer have the problem (fingers crossed)
  • noblock wasn't working on certain maps such as dust2, atix panic and 4way. That was fixed
 

V3 changelog​

There have been several more changes in the last couple of weeks!
Let's see if I can recall them.
  • you're yet again allowed to see radio messages in chat by using sm_toggleradio (or /toggleradio)
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  • the !resetscore plugin now lets you reset your score when dead
  • vips should no longer see dead/spec people's chat. It was an admins only feature. That said I'm likely going to just allow everyone to see those chats in the future
  • rejoining will automatically land you a warning, however if you were dead or in spectator team while rejoining, you're no longer warned for it (as it's allowed). Additionally, admins won't have to manually warn you for rejoining, the automated warning will serve as your only heads up.
  • Admins only: when a player rejoins, you'll see how long ago they disconnected, which team they were part of, how many HPs they had and why they disconnected. You no longer have to scroll through the chat to find that information.

Side work​

While those are minimal improvements, I've been relentlessly working on reinstalling V3 on the side. And while I don't want to spill the beans yet, trust me when I say that it's going to be quite a game changer!
Stay tuned, and definitely join us on discord (for extra free perks 🎶)


About the bots...​

Some late night players might have noticed that starting Thursday last week we have added bots to V3.
This is currently a test. We don't want to fool anyone into thinking that they're playing against real people, we don't disguise them with fake ping or fake names, nor do we inflate our player numbers in the server browser like virtually all the other servers do.
This is merely a way to give players a purpose to stay on the server and continue playing the objective even when there are less than 15 players available.

How does it work?
When less than 15 players are actively playing, bots are added to reach the threshold. (if 12 players are active, 3 bots will join too)
When more players join the game, bots will leave when the round ends.
Human bots are on their easiest difficulty, They still have aimbot-like aim, so they definitely pose a challenge for zombies
Zombie bots are locked-in as they will always target the human closest to them, no matter what. They are unable to jump on most camping boxes and have troubles navigating complex maps, but will nonetheless pose a real threat to humans trying to actively hunt them, and an appetizing meal for the autosniper campers.
Bots do not reward rank points.

So far, the test has been extremely successful as the server hasn't gone empty ever since. However I'll continue monitoring reactions and statistics before making this change permanent.
 
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