I observed the map zm_floating_rock a little and found 2-3 problematic spots.
Spot 1:
Spot 2:
Spot 3:
In the first two spots humans usually win easily. During my observations spot 3 was also easily defended but I am not sure if changes have to be made here. So I think the first two spots should be adapted first and then we can observe if more needs to be done.
For spot 1 I suggest that we add an additional path from another angle. Maybe something like this:
Regarding the second spot the main issue is, that the height of the opening is too small. Zombies need to jump and crouch and apparently humans can easily shoot the zombies before they get in. Runboost might also not work here. Maybe there could be another opening on the back side, maybe the front opening should just be a bit higher?! Or do you have any other suggestions?
Spot 1:
Spot 2:
Spot 3:
In the first two spots humans usually win easily. During my observations spot 3 was also easily defended but I am not sure if changes have to be made here. So I think the first two spots should be adapted first and then we can observe if more needs to be done.
For spot 1 I suggest that we add an additional path from another angle. Maybe something like this:
Regarding the second spot the main issue is, that the height of the opening is too small. Zombies need to jump and crouch and apparently humans can easily shoot the zombies before they get in. Runboost might also not work here. Maybe there could be another opening on the back side, maybe the front opening should just be a bit higher?! Or do you have any other suggestions?