Nikooo777
when life gives me lemons, I rtv
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hello we need help configuring Zriot Days you can edit this file and post it here!
days.txt
zombies.txt
days.txt
// ====================
// Zombie Riot
// File: days.txt
// Author: Greyscale
// ====================
//
// Here you can pre-define each day and its difficulty
// Format:
//
// "display" - This is what the day will be referred to
// "count" - How many zombies that need to be killed before moving onto the next day
// "healthboost" - The amount of extra HP each zombie will get in addition to that zombie's initial health
// "respawn" - If enabled, all zombies will be immediately respawn after death, when the day kill limit is
// - reached, the remaining zombies dig into the ground and the next day will begin
// - Respawn is typically 0 for bosses
// "deaths_before_zombie" - How many deaths as human before being switched to the Zombie force (0: Disable)
// "fademin" - Distance, in game units, at which zombies start fading away ("" to disable)
// "fademax" - Distance, in game units, at which the zombie is fully invisible ("" to disable)
// "zombieoverride" - OPTIONAL: If specified only listed zombies will be spawned during this day, separate with "," (look in zombies.txt)
// "storyline" - OPTIONAL: If specified, the text will be printed on round_start for the day, used to illustrate some kind of story line
"days"
{
"Elite Hunterz Outbreak"
{
"count" "25"
"healthboost" "0"
"respawn" "1"
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Elite Hunterz Uprising"
{
"count" "50"
"healthboost" "20"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Elite Hunterz Riot!"
{
"count" "75"
"healthboost" "40"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Elite Hunterz Rampage"
{
"count" "100"
"healthboost" "60"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
"zombieoverride" "headcrab"
}
"Rocky´s boss lvl!"
{
"count" "1"
"healthboost" "0"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
"zombieoverride" "hellknight"
}
"Elite Hunterz Surge"
{
"count" "125"
"healthboost" "80"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Elite Hunterz Storm"
{
"count" "150"
"healthboost" "100"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Elite Hunterz Containment"
{
"count" "175"
"healthboost" "120"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Elite Hunterz Epic defense"
{
"count" "200"
"healthboost" "140"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Final destination"
{
"count" "2"
"healthboost" "0"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
"zombieoverride" "hellknight"
}
"Go to the hell"
{
"count" "225"
"healthboost" "160"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Damn bitch she is so ugly!"
{
"count" "250"
"healthboost" "180"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Night of doom"
{
"count" "275"
"healthboost" "200"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Dawn of the dead"
{
"count" "300"
"healthboost" "220"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Final destination"
{
"count" "3"
"healthboost" "0"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
"zombieoverride" "hellknight"
}
"Land of the dead"
{
"count" "325"
"healthboost" "240"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Destroy the undead"
{
"count" "350"
"healthboost" "260"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Extinction"
{
"count" "375"
"healthboost" "280"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"The end is coming!"
{
"count" "400"
"healthboost" "300"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
}
"Final apocalypse"
{
"count" "4"
"healthboost" "0"
"respawn" ""
"deaths_before_zombie" "0"
"fademin" ""
"fademax" ""
"zombieoverride" "hellknight"
}
}
zombies.txt
// ====================
// Zombie Riot
// File: zombies.txt
// Author: Greyscale
// ====================
//
// Here you can pre-define the different zombies and their abilities
// Format:
//
// "strong" - Any word(s) to help keep track of the different zombies
// "type" - "normal" will spawn the zombie randomly in the day (unless the day has a zombieoverride)
// - "override_required" this zombie can only be spawned via an override defined in days.txt
// "model" - Path to the model this zombie will use (NO .mdl extension)
// "health" - Spawn HP of this zombie
// "speed" - Speed of the zombie (Default: 300)
// "gravity" - Gravity of the zombie (0.5: Half, 1.0: Default, 2.0: Double)
// "jump" - Extra jump power that the zombie will receive (recommended you lower the gravity as you raise this)
// "fov" - Field of vision (Default: 90)
// "zvision" - Overlay to display on the zombies' screen (Omit line or "" to disable)
"zombies"
{
"zombie1"
{
"type" "normal"
"model" "models/player/zh/zh_charple001.mdl"
"health" "100"
"speed" "350"
"gravity" "0.9"
"jump" "15.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie2"
{
"type" "normal"
"model" "models/player/zh/zh_zombie003.mdl"
"health" "100"
"speed" "350"
"gravity" "0.95"
"jump" "10.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"zombie3"
{
"type" "normal"
"model" "models/player/zh/zh_corpse002.mdl"
"health" "100"
"speed" "350"
"gravity" "0.9"
"jump" "17.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"hellknight"
{
"type" "override_required"
"model" "models/player/ics/hellknight_red/t_guerilla.mdl"
"health" "30000"
"speed" "500"
"gravity" "0.6"
"jump" "35.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
"headcrab" // headcrab, my game seems to crash when mixing these in with other zombies, so i recommend making it a boss
{
"type" "override_required"
"model" "models/headcrab.mdl"
"health" "10"
"speed" "400"
"gravity" "0.9"
"jump" "15.0"
"fov" "110"
"zvision" "overlays/zr/zvision"
}
}