Hello mappers!
Another map from current v3's nomination list needs some fixes. This map i sincedible unfair towards zombies, team fatty cant win it unless it is at night and few players are around. This map is highly endangered to become a special map if not fixed. The main issue is easy: Map is too big. But some spots need fixes too.
Here we go:
1. Close the unseless tunnel. Not only it is full ob OP spots, it also is a place of "no rules" as it cant be adminstrated properly when lights turn off. The tunnel itself is useless - it makes the map unnecessarily big. Too big to suit our mod. I suggest to close this two spots - maybe to keep the circling map theme ther emight be a teleport connecting these two sides. Even without this huge (useless time wasting area) this map will be the biggest map on our nomination list. But maybe zombies got a chance to win it too.
2. These doors need a fix. Players get stuck there. I suggest to make them sliding:
3. Sometimes players get stuck here in the ground. I have no idea why this happens but it shouldnt. Maybe an invisible wall or some visible walls might be a solution?
4. Remove this ladder or make this spot be reachable by at least two ways. Another option would be to remove the invisible plattform and prevent players from camping on windmill:
5. Close the second small spot behind the rock.
Bonus question: Anybody else noticed these scary flying props?
Thats it for roy_higway from my side. I am looking forward to your respones!
Another map from current v3's nomination list needs some fixes. This map i sincedible unfair towards zombies, team fatty cant win it unless it is at night and few players are around. This map is highly endangered to become a special map if not fixed. The main issue is easy: Map is too big. But some spots need fixes too.
Here we go:
1. Close the unseless tunnel. Not only it is full ob OP spots, it also is a place of "no rules" as it cant be adminstrated properly when lights turn off. The tunnel itself is useless - it makes the map unnecessarily big. Too big to suit our mod. I suggest to close this two spots - maybe to keep the circling map theme ther emight be a teleport connecting these two sides. Even without this huge (useless time wasting area) this map will be the biggest map on our nomination list. But maybe zombies got a chance to win it too.
2. These doors need a fix. Players get stuck there. I suggest to make them sliding:
3. Sometimes players get stuck here in the ground. I have no idea why this happens but it shouldnt. Maybe an invisible wall or some visible walls might be a solution?
4. Remove this ladder or make this spot be reachable by at least two ways. Another option would be to remove the invisible plattform and prevent players from camping on windmill:
5. Close the second small spot behind the rock.
Bonus question: Anybody else noticed these scary flying props?
Thats it for roy_higway from my side. I am looking forward to your respones!