Denied [CS:S ALL/CS:GO ZM] Protest a punishment: Woozu

Woozu

Well-Known Member
15 Jun 2022
182
156
43
Gamemode [CS:S ALL/CS:GO ZM]

Ingame name Wooju

SteamID STEAM_0:1:7304914

Ban/Gag reason hyperscroll/macro

Desired outcome Lift my punishment

Statement of grounds
Helo, its me.
That was not a macro or hyperscroll. my mouse doesnt have a hyperscroll button. and it wasnt a macro either, i was just trying to bhop through the vent and made very long mousewheel scrolls so that i can bhop through it better. i have also shown that movement in my handshow 1 year ago thanks for unban
 
Hey Woozu,

"hyperscroll" is not a button or a special function of the mouse. It is a paraphrase for spamming the jump button without a break for a longer period.
This is against the rules.

The ban length is a day for the first offense. Ban stays, you are welcome.
 
I dont understand what you banned me for then. I was banned for 'hyperscroll/macro' but in your reply there is nothing said about me utilizing a tool of any kind. All you are saying is that 'spamming the jump button without a break for a longer period [of time] is against the rules'. So even if i do that without any cheat or something, thats against the rules, spamming jump?

It is a paraphrase for spamming the jump button without a break for a longer period.
This is against the rules


And no, hyperscroll is not a paraphrase for spamming the jump button without a break (not really 'paraphrasing' anything actually). Hyperscroll is generally known as said scrollwheel feature that makes the scrollwheel spin freely. And again my mouse doesnt have that so i dont get the '/hyperscroll' in my ban reason.

I dont use a macro either or any tool at all, so i dont really understand the ban reason, could you clarify that. Thank you
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You used a more difficult method to hyperscroll. Just because your mousewheel does not have a function to free-spin, doesnt mean you cant hyperscroll.
The result is the same and against the rules.
 
You used a more difficult method to hyperscroll.
There is no 'more difficult way to hyperscroll'? xd



Just because your mousewheel does not have a function to free-spin, doesnt mean you cant hyperscroll.
Hyperscroll is, as I have said twice already, a mouse feature that lets the mousewheel spin freely. My mouse doesn't have this feature, so I can't hyperscroll. So what I am doing is not hyperscrolling.(?)




You used a more difficult method to hyperscroll. Just because your mousewheel does not have a function to free-spin, doesnt mean you cant hyperscroll.
The result is the same and against the rules.
I dont think it really matters if what I did (or actually have been doing for more than a year now) is difficult? This is not giving me an unfair advantage to other player, like using a macro or cheat, or in this case if I were to actually use a hyperscroll mouse, which makes it unfair to other players who dont have a mouse like that. But that's just not the case, you literally banned me for scrolling my mousewheel to bhop, something that most people that 'try' to bhop on this server do. I go over my mousewheel with my whole finger, anybody else can do that too. You can't ban me for just using a normal mouse differently in a biomechanical-way, that's comparable to banning people for using a different mouse grip, or banning somebody for butterfly-clicking their mousebutton and shooting faster. Or the best example, is just somebody knowing how to strafe in bhop and switching their keys in synchronization, it's not bannable to bhop. To put it in short words, you lowkey banned me for having skill?


The result is the same and against the rules.
As already somewhat said above, what I'm doing is a skillful action I'm doing with my hand, and not AT ALL comparable with actual macro or hyperscroll users. And its obviously not against the rules, there is no rule saying 'you cant scroll your mousewheel to jump' or 'you cant spam jump'. The rules state 'no cheating' and 'no macros/hotkeys/scripts', neither of these things were used.

Personally, i would recommend you to reread them and also research on what a hyperscroll is in the sense of counter strike. chatgpt is a good option or this video im linking here, because i think you should know about that as a long term server admin who just recently banned 5 players for 'hyperscroll' in the last 2 months. Or you could save the time on researching about a hyperscroll and instead carefully read through the now 3 messages of mine that explain what a hyperscroll is (or the image i provided yesterday). Because I don't think anybody wants their gameplay interrupted mid match without any warning and be false banned for a day and ruin someone's evening, or atleast i wouldn't want to ruin someone's evening, wouldn't want to assume any of your personal views.

said video showcasing hyperscroll (of two mouses waow):

forum thread from 2013 about server rules (probably didnt change any rule about cheaters, or the general defintion of what a hyperscroll is):


regardless, have a good day
 
What you did is considered hyperscrolling and is a banable offense.
I recommend you dont do it again.
 
What you did is considered hyperscrolling and is a banable offense.
who considers that hyperscrolling? again, if you search it up that's generally not considered a hyperscroll and pretty much every other css server would agree. And it seems to not be the defintion of a hyperscroll to every admin here either, since another admin described a hyperscroll like this: "A normal mouse averages around 3–6 [jump inputs per jump], while anything 10+ indicates an UNLOCKED MOUSE WHEEL [synonymous for a freely spinning mousewheel feature] / hyperscroll.", which is what i described and what is generally understood.


I would like to see a 3rd opinion on this that rules out which one is right or wrong since it's two messages of admins that explain something different.
 
Here is the explaination for the ban: It's an old rule, it has been always there, ever since I joned the team (which was approximately at the time when you learned crawling). We always handled hyperscroll like we handled a macro. Wether you used hyperscrolling or a macro doesnt matter at all for the punishment.

Here is a third opinion: It looks like hyperscroll to me too. I wished the demo was longer but it is what it is. To me it shows a legid ban reason - and it's a short warning. I recommend to stop using it - and we'll all be fine in the fuure. Your ban has already expried, but be aware that this aint going out well for you if you dont stop using hyperscroll.
 
Here is a third opinion: It looks like hyperscroll to me too. I wished the demo was longer but it is what it is. To me it shows a legid ban reason - and it's a short warning. I recommend to stop using it - and we'll all be fine in the fuure. Your ban has already expried, but be aware that this aint going out well for you if you dont stop using hyperscroll.
Again, i dont use hyperscroll or a macro. Yes it looks that way, but thats like saying just because you are hitting a flick you are using aimbot, yes with full lock aimbot you would flick like that, but it's also doable without cheats. To do whats seen in the demo I use my entire finger to go over my mousewheel to jump for 2 seconds constantly. Which is exactly why i said this in my initial unban appeal and referenced this handshow i did with niko:
my mouse doesnt have a hyperscroll button. and it wasnt a macro either, i was just trying to bhop through the vent and made very long mousewheel scrolls so that i can bhop through it better. i have also shown that movement in my handshow 1 year ago thanks for unban



We always handled hyperscroll like we handled a macro. Wether you used hyperscrolling or a macro doesnt matter at all for the punishment.
So if i used neither of the two, and i was not cheating or anything and did just what i did in the handshow excerpt below, doing a long stroke with my finger. Is the ban still justified? Hence why i did this unban request, but i couldnt even get to explaining my movement because the admin didnt know what a hyerscroll is.



Here is the explaination for the ban: It's an old rule, it has been always there, ever since I joned the team (which was approximately at the time when you learned crawling).
And dont say such things in an unban request, i dont think telling me im a young player on this servee belongs in this unban appeal AT ALL, and i would like to hear a small apology. I dont want to write this because this is just as off-topic, but that genuinely made me uncomfortable.

Thanks for clarification and looking forward to a reply.
 

Attachments

  • Screen_Recording_20250806_013544_YouTube.mp4
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Let’s clear up the technical misunderstanding here and get straight to the point of why this rule exists and how it applies to your case.

You are correct regarding the literal, technical definition: hardware-side "Hyperscroll" is indeed a free-spinning mouse wheel feature. However, from a server administration and gameplay balancing perspective, we focus on the result and the input density rather than the specific hardware model you own.

Our rules target the generation of an excessive number of jump commands within a fraction of a second (input spamming). Whether this massive command chain is triggered by an unlocked hardware wheel, a software macro, or any other method does not change the impact on the server and the gameplay. The effect is identical: it floods the server with inputs to manipulate the landing physics for an unfair bunnyhop advantage.

Even the thread you linked supports this exact threshold: a normal, clean mouse-wheel scroll averages a few inputs per jump, while anything pushing far into double digits per jump cycle triggers our detection and is treated the same as a macro, because the mechanical advantage gained is identical.

Regarding my comment: the reference to your crawling days was not meant to attack you or make you feel uncomfortable. The sole purpose was to emphasize just how old, established, and consistent this rule has been over the last decade. It was a stylistic choice to show that this is not a new or arbitrary rule we just made up.

The 1-day ban was a temporary restriction and has already expired. You are welcome to play on our servers, but please ensure your jump inputs remain within a normal, standard scrolling range moving forward to avoid further automated or manual flags.

Have a good day.
 
this paragraph was written after finishing the initial message. this is a warning that this is the most scroll bhop theory thing probably ever published on this forum and is incredibly complex, covering multiple ideas, concepts and solution ideas for this problem. i personally dont deem this unban appeal to be finished until this was properly read and answered to and this is probably mostly a @Nikooo777 post as this has to do with having to create another plugin if this 'rule' really were to be followed through and if the result were to be fair and flawless to everybody. have fun reading and possibly learning something new.


Let’s clear up the technical misunderstanding here and get straight to the point of why this rule exists and how it applies to your case.

You are correct regarding the literal, technical definition: hardware-side "Hyperscroll" is indeed a free-spinning mouse wheel feature.
okay, this ends the discussion with dhoudz regarding on what hyperscroll is. This means that dhoudz was in fact saying something wrong regarding on what a hyperscroll is and how it functions and continued this through several messages in the unban appeal.




However, from a server administration and gameplay balancing perspective, we focus on the result and the input density rather than the specific hardware model you own.

Our rules target the generation of an excessive number of jump commands within a fraction of a second (input spamming). Whether this massive command chain is triggered by an unlocked hardware wheel, a software macro, or any other method does not change the impact on the server and the gameplay. The effect is identical: it floods the server with inputs to manipulate the landing physics for an unfair bunnyhop advantage.

Even the thread you linked supports this exact threshold: a normal, clean mouse-wheel scroll averages a few inputs per jump, while anything pushing far into double digits per jump cycle triggers our detection and is treated the same as a macro, because the mechanical advantage gained is identical.

and now you have steered into the most interesting and difficult question of this entire debate: what is considered a normal-range for inputting jumps. and this is impossible to answer and leads into more technical issues and on how to handle them.

i have friends from other css servers, that also can bunnyhop and they are also admin on said server. and since they are admin on the server they can view their own bhop logs. and, completely naturally, when they try their bhop they scroll for a pretty high number of jump inputs. averaging more on 8, even though they are just doing their normal mousewheel stroke routine to jump. and i think every player varies in the amount of jump inputs they legitimately input per normal routine wheel stroke. thats why sour in said thread also said that an average of 10+ is an INDICATION for hyperscrollers/macros. perhaps there is even players that for some reason manage to do 12 inputs in a normal stroke for them.
but here is the problem, my normal stroke when i normally bhop only averages around 5 inputs per bhop as far as i observed myself. but hm, i could also go for a longer stroke, just like the other players apparently unintentionally do and get more jumps to be at the 10+ mark. and this is the problem, what is considered an actual advantage and what not. as i said, when i comfortably scroll i average 5 inputs and its fine, but others when they do their comfortable scroll reach 10+, unintentionally, but still making a big difference in those vent hops.

vent hops are special. because the amount of bhops you hit actually perfectly correlate to how many jump inputs you do. in a normal bhop you average around 0.6 seconds of airtime, the amount of bhops done are 1 however even though you input for example 10 jump inputs. why is that? well you are obviously not on the ground when those jump inputs are delivered and therefore cant bhop. because you can only jump when the current tick registers that you are on the ground, and the server runs on 66 tick. and a jump input can also only be delivered by ticks. basically, the game refreshes around ever 0.015 seconds and checks if somebody jumps. to be even more exact, when you input a jump you send +jump and -jump commands, -jump being needed before another +jump so that you can actually jump again, this basically is the reason why you cant autobhop by holding spacebar: by holding you actually only send 1 +jump input, releasing the spacebar sends the -jump and then you are able to do another +jump to actually jump, if you are on the ground on the tick when that +jump is delivered. so basically if i do 10 jump inputs, which the plugin only counts the +jump inputs of (i can explain why it has to be like that, but thats unnecessary long), then, because the -jumps also takes a tick, that would mean i you would have these 10 jump inputs delivered in 20 ticks. so basically your airtime in which the values of 'jump' change is 19 ticks long, and 19 times a 1/66th of a second is around 0.29 seconds. as i said, a normal jump lasts with an airtime of around .6 seconds, and if we assume that the scroll is flawless, meaning there is no sudden 1 tick or higher gaps of where a +jump wasnt sent bc u lowkey scrolled in a too slow rate, that means those +jumps were sent where you were not registered to be on the ground and therefore dont jump off, you are in the air.

so i said vent hops are special, why? well 'the amount of bhops you hit actually perfectly correlate to how many jump inputs you do', why? because you dont have a normal airtime, your head immediately hits the roof and brings you back down to the ground. this varies on how tight the crouch hole vent is, in the minimal scenario, your next tick immediately registers you on the ground again, which actually guarantees speed loss since the next tick after your +jump in a vent will be a -jump, so you lose speed to friction for 1 tick always and will slow down to a full stop eventually after enough ticks passed (whatever that amount is), but spamming +jumps still makes you lose that speed faster than not jumping at all, in theory probably makes the slow down process twice as long than when you dont jump. there is other more high vents that dont make you land on the ground immediately after jump and actually let you bhop perfectly to keep your speed. but thats somewhat of a side not, i want this detailed and exact because this is technical and cant just say "hyperscroll is scrolling your mouse wheel" as a definition.
but this trait that you are immediately on the ground again and dont have airtime in vents, makes EVERY JUMP INPUT count, and leads to an inconsistent rule basis. with me averaging for 5 inputs per scroll, i am jumping in the vent for a time period of 0.15 seconds, however a player that as i explained naturally has a higher input count and unintentionally just scrolls longer has 10 inputs per scroll, meaning they jump for 0.3 seconds into the vent. this would be a clear disadvantage to me if i want to do such a vent bhop, so what i can do is make my scroll stroke longer-... oh, thats kind of not allowed apparently. and this, is unfair. where is the limit of time for long you can have your scroll stroke last, without it being against the rules? and is this even detectable, the anticheat plugin would need to be able to catch the airtime a player has between jumps and then count for how many ticks they spammed constantly, the normal hyperscroll detector would not work bc it requires way more jump inputs, i myself tested how many inputs i do in my long scroll, and i do about 30 which is 0.9 seconds, so anything at 0.45+ seconds which is 15+ jump inputs would be against the rules. but again is this really necessary, is this really an unfair advantage to other players if they can just do the exact same thing regardless of hardware. and i only use this for vents aka crouchspots, and they are supposed to not be allowed you said yourself recently in a mapping thread



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so as explained, this is just a very hard to define thing. other players that naturally have longer scrolls like managing 10 jump inputs have a big advantage over me that naturally scrolls for only 5 jump inputs, so i should be allowed to match the length i scroll for. but manually, unnaturally making a longer scroll makes it hard to properly manage how many jumps exactly i scroll for, optimally i would want to be at just below the 'against the rules' threshold, but what if i were to accidentally scroll too much? you would need that plugin to properly detect this and then what, ban me for trying to make fairness for everybody, even though already could just be allowed to use their whole finger and handle their regular mousewheel as they want? ideally, the plugin would maybe not let me input a jump again for 0.5 seconds (which would fully slow speed) if i went over the threshold. but i dont think that plugin would really be pushed out by Niko because thats just 💀 and the last plugin he pushed out to limit my movement lowkey took... 6 months and more than a year of dms to actually be out and have me unbanned and playing again.
so how do you handle this problem? i dont think you can fix it by blocking every single pathway or spot that requires crouching (even though such things are apparently not allowed for maps anymore), because pretty much 80% of the maps in rotation has such a spot or pathway.
So if you cant modify the maps. probably cant make a plugin to properly limit this. and somehow trying to dictate players to not manually, unnaturally scroll for a longer period of time than they normal would, making it unfair for players who naturally scroll less inputs. what option is there to really enforce the 'rule' without advantaging others and still trying to make gameplay balanced. well, i dont think there is any unless you go with the plugin option that would need to be tested properly aswell (SOMEHOW), so i dont really see the point in this 'rule'.


as i have already gone into detail in a message in the abuse report, a long scroll stroke like i did is just a biomechanical skill available to everybody and their mouse. this is just a skillful action, thats just like all the other biomechanical movements like strafing in bhop, aiming with a mousegrip etc. and everybody has the power to do just what i do, not having any unfair advantages. and i think everybody can use their regular peripherals that arent modified how they please with their body. thats a skill. you can also make an argument that having your jump bound to scroll is causing even bigger disadvantages in gameplay, skill, and keeping things fair, since many people dont use scroll but the spacebar to jump. but more detail about this topic of biomechanical skill is as i said in that message in the abuse report here:

https://forum.elite-hunterz.com/threads/abuse-report-dhoudz.15593/#post-117110 (message number #10)



Even the thread you linked supports this exact threshold: a normal, clean mouse-wheel scroll averages a few inputs per jump, while anything pushing far into double digits per jump cycle triggers our detection and is treated the same as a macro, because the mechanical advantage gained is identical.
and to this i would argue that what im doing is not comparable to a hyperscroll/macro because using these tools/modification dont completely compare to the the skill required to do what i do. and its also not comparable with the maximum extend that those tools can go to compared to the legit long mousewheel stroke that i do. this is also explained in the message in my abuse report (msg #10) with more detail. if however, for some reason even after listing countless flaws and problems with this rule, you still think what i did counts as against the rules, then i would still argue that this is just still not included in the server rules. this has nothing to do with a cheat, a macro or a hyperscroll mouse feature (all 3 listed as against the rules). this is something completely different thing that would need very precise wording to properly formulate as a rule. you cant translate 'hyperscroll, a mouse feature that allows the mouse to spin freely is forbidden' to also saying that you cant spam jump inputs for a very specific, too long time in a crouchspot/pathaway. that would need to be the exact rule, and thats again just somewhat hard for players to, idk if players can count that they scrolled for 0.48 seconds instead of the maximum allowed time of 0.45 seconds, and again all they did is scroll their mousewheel. scrolling the mousewheel itself is just the "generation of an excessive number of jump commands within a fraction of a second (input spamming)", as you said yourself above, and well thats because people were too bad to use spacebar and used that instead to input spam, literally the invention of scroll bhop.

Our rules target the generation of an excessive number of jump commands within a fraction of a second (input spamming). Whether this massive command chain is triggered by an unlocked hardware wheel, a software macro, or any other method does not change the impact on the server and the gameplay. The effect is identical: it floods the server with inputs to manipulate the landing physics for an unfair bunnyhop advantage.


so scrolling itself is the grey line of 'this rule' pretty much, as already kind of obvious the entire time in my arguments above, but again, i dont think this rule is really put into words by saying "hyperscroll" is not allowed, so personally i wouldnt really say hyperscroll is the valid reason (nor the macro i was banned for), so to conclude, i was either false banned or banned because of a never written down rule in the server. so id say, either way an unjust ban.

how do we continue, i dont know, the only fair option is to allow this for everybody unless @Nikooo777 wants to make a plugin that functions in the way i described, if he even wants to read this. i dont think any other css server has a rule that dictates how to use your body on your mouse so i dont know if this has to be the first and only one in existence (and if u have to nerf me a 2nd time too).


hope you had fun reading the most 'scroll bhop theory' post in this entire forum, maybe even ever published in the entirety of the internet and possibly counter strike.
 
honestly i think you are making it bigger than it needs to be.

Was i wrong about you using hyperscroll: yes (if you always do it like in your video)
Does it look like you are hyperscrolling: to me it does and thats what my decision was based on.

Is your method against the rules?
To me it is, because it gives you the same advantage as a hyperscroll (at least when jumping in vents or similar situations)
Not only based on the jump inputs, but also based on the scroll length, which you usually only achieve with a free-spinning mousewheel.

We cannot specify everything in our rules, there are a lot of case-by-case decisions (e.g. when it comes to sprays),
but i understand you would like clarification about when it is seen as hyperscrolling and when not.

As you summoned Niko, I guess he will give us his opinion when he has time.
 
honestly i think you are making it bigger than it needs to be.

Was i wrong about you using hyperscroll: yes (if you always do it like in your video)

i think this entire thing was made bigger than it is. im relieved to see that you reflected on your mistake about me using hyperscroll, and yes i always do it like in the video.

Does it look like you are hyperscrolling: to me it does and thats what my decision was based on.

and yes, i would agree that it does look weird and is an indication. but if i personally was an admin i wouldnt ban for just seeing that, which is probably because of this long scroll thing i thought of myself and started doing a year ago. because if you know that you could just scroll the mousewheel longer, and know that the jumpinputs correlate to how often you jump in the vent, then what is shown in the demo just makes sense gameplay wise.
for example in a demo used to report a player 'd**zn**s' (censored a lil), the gameplay didnt make sense at all and indicated something like a hyperscroll or other tool. he tried to jump only over a single vending machine, not even wanting to bhop but spams 10 jump inputs for no reason, gameplay thats just off and doesnt make any sense to do.
but in my demo, the fact im scrolling for such a long time actually makes sense, the jumps are not wasted at all since im not midair but actually jumping as said above in such vents. but somehow scrolling for that long of a time was just viewn by the entire admin apparently, to not be humanly possible, which i showed in the video with the handcam a year ago that it is indeed possible. in fact when me and Niko were done with the initial stuff about this handshow (about hitting too many perfect bhops), i wanted to show him this thing specifically and we changed to zm_corps, and he didnt disapprove this at all, why would he if its all without cheats and all i do is just scroll the mousewheel longer.
and i think that was just really sad to see that you werent looking at this longer, i cant fully blame you for not having the knowledge that you could pull of jumpinputs like that without a cheat, but thats still sadly just a knowledge gap, because if you had that knowledge you wouldnt have thought that the gameplay was off since it makes sense to do that in vents. you now know, since i pulled that off without cheats, that this is not a hard-clear proof to definitely determine hyperscroll users, but you didnt know that long scrolling like this is possible, due to missing knowledge.


there is even other uses this can be handy in, for example when trying to get boosted by cts as a zombie, the shots can suddenly pull you down to the ground immediately, and if you react too slow to that you will lose all the knockback that was given to you. with a long scroll you can account for that hard reaction time and be more consistent, and i have seen a situation like this in one of your 5 recent hyperscroll bans on a player called 'Lava' i think. Personally after watching the demo, i wouldnt think of that as enough evidence, unless there was an actual hyperscroll flag on him. but that wasnt the case for me at all, it was just all eye work in my case for which you banned me for. but this is not about debating if that random guy's ban was right or wrong. i'm just trying to portray the idea that it's impossible to really ban closet-bhop-cheaters on the server if there is no full blatant proof. the only thing to really proof the legitimacy of players is handcams imo, which i had one of and showed that i can consistently do these things without any cheat or tool. with handcams you can conclude that this gameplay on the server is probably legit and not a cheat, because i was able to do it consistently in the handcam without cheats.



Is your method against the rules?
To me it is, because it gives you the same advantage as a hyperscroll (at least when jumping in vents or similar situations)
Not only based on the jump inputs, but also based on the scroll length, which you usually only achieve with a free-spinning mousewheel.

to you that might be, i do wonder what other admins think of this, if anybody read or heard about this situation. after all, im not using any cheat or tool, this is just me, using my hands and fingers and not even doing a new movement. im still just scrolling my mousewheel, i'm just not only using a 1/4 of my finger to flick the wheel, but my whole finger to spin it. and lowkey anybody can do this regardless of hardware.
This is just a skill. and i have talked about this biomechanical aspect before, with countless examples. another example would be real life olympic longjumping. in school p.e most people just run, and then jump off and try to go as far as possible, nothing is done with the arms. however, the most optimal technique for longjumping is to fling your arms in a circular motion and really make a stretch at the end with your feet, as seen in Mike Powell's 8.95m world record. how can using your body optimally be against the rules and forbidden, its not like as if he attached some heavy springs to his boots to let him jump higher, as in using a tool like an actual hyperscroll. you can use your body how you want in pretty much every css server, and even in sports like longjumping and more, its just optimizing your natural technique, a biomechanical skill.



(you have to watch this video on youtube, click on this and you will be linked to youtube, its a bit of an error because its not allowed to autoplay on the forum website here)


and i talked about this exactly here in more detail with more examples



Screenshot 2026-06-10 215320.png




and i feel like addressing that minecraft point in this screenshot, to be more exact drag-clicking. and this is not banned in a normal minecraft speedrun, not a cheat after all, just a clever way to use your fingers and physics


drag-clicking utilizes the same idea used in this chalk demonstration for dotted lines.



and i have also talked about the fact that what i do doesn't deliver the exact results as a hyperscroll and is just harder as a whole (obviously, you are still just scrolling your mouse normally, just longer. you are not using a tool like a hyperscroll that i myself would consider unfair and a cheat).

l.png




We cannot specify everything in our rules, there are a lot of case-by-case decisions (e.g. when it comes to sprays),
but i understand you would like clarification about when it is seen as hyperscrolling and when not.


and again, i dont think this is at all written down in the rules that this is not allowed. in fact, i would argue you could break the rules down into 3 aspects:


for one, the rules restrict you in terms of behaviour and expression. as in, no slurs, no insulting admins, keeping religious and political talks low and also rules for sprays to keep everything civilized.

for two, the rules restrict your gameplay, in terms of disruptive gameplay. for example no teaming, no teamkilling, shooting props into teammates, camping on unreachable spots, no edging etc.

and third, the rules restrict cheating tools. in words saying "no cheating, no exploits, macros or scripts", as seen in this screenshot below at rule 4.


Screenshot 2026-06-10 221331.png



in fact hyperscroll is somewhat of an unwritten rule thats invisible for players, but even that can be assigned to this aspect of the rules as a whole, due to not allowing cheating tools. but in what dimension, is what i do a cheating tool. in no css server as far as i know, so are you really certain that this should be disallowed?
i was forbidden to bunnyhop with my 'spacebar', not because i cheated or anything, but because i had a too perfectly developed muscle memory in hitting perfect bhops. i stopped that, in fact in my last 6 months of playing css i have maybe bhopped with spacebar for only an hour of playtime, and even without having any practice, my muscle memory stays there and one night in a dead 3 am server i just bhopped around and had never seen before perf-streaks. i even have clips of that that i could send, hitting logs with highs like 93 and 90 perf. but i stopped that and genuinely only scroll, and now im not allowed to scroll my mousewheel for too long. first dictating my keybinds for too high skill, and now on how long i can scroll my mousewheel with my finger? this is nuts and im genuinely not gonna play anymore if you are for real with this.


and about the "clarification about when it is seen as hyperscrolling and when not.", in my reply above i have talked about multiple issues with this approach since it creates an actual unfairness to other players. and what im doing is not unfair at all, everybody can do it with their mouse, in fact everybody who uses their mousewheel to bhop is doing it since all they gotta do is just scroll for a longer time. so this unwritten rule that dictates your hand movement, that probably was used the first ever time in the history of this server on me, is just totally flawed in my opinion.




i make so much effort to write these messages. I actually quote what you admins reply to me and use so many screenshots and media to further reference about the exact topic that is spoken about, only to see a completely unreferenced reply from your side without any references to anything in my messages. the countless arguments and points i make to debate on how this ruling is just ridiculous, are left completely undebated and ignored, not even attacked from the admin side which is just sad and for me leaves off an unprofessional impression, not to speak of mentioning me being in crawling age as a 'stylistic device'. and truthfully, i dont want to entertain this anymore, and feel like quitting the threads and the gameserver as a whole, of this in my opinion, unprofessional server. unless i actually get a reply referencing and argumentating against my own points.
 
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We are not making a final decision on the technical question yet, but a few things should be clear.

Please keep future replies short and avoid repeating the same arguments across multiple long posts. It makes the discussion harder to follow and less likely that your main points will be addressed.

Also, constantly pushing mechanics to the edge of what may be allowed is frustrating for admins and other players. Being highly skilled is not against the rules, but this is a public community server, not a competition where every possible advantage needs to be maximised. Sometimes playing with a little more restraint is better for everyone.

A clear video tutorial showing your mouse, hand movement and inputs during the tube bhop would be useful. It could help admins and players better understand how the technique works without macros or a free-spinning wheel.

We will discuss the rule internally and clarify it later.
 
Writing this from the classroom in my 15 minute break.

Also, constantly pushing mechanics to the edge of what may be allowed is frustrating for admins and other players. Being highly skilled is not against the rules, but this is a public community server, not a competition where every possible advantage needs to be maximised. Sometimes playing with a little more restraint is better for everyone.
Again, all i do is scroll my mousewheel a bit longer, you are making it sounds like im some kind of magician that knows the source code of the game. I juat think logically and thought scrolling longer is beneficial, thats all, and its not any 'competition' way at all, against who am i trying to compete im just playing the game.


A clear video tutorial showing your mouse, hand movement and inputs during the tube bhop would be useful. It could help admins and players better understand how the technique works without macros or a free-spinning wheel.
I can surely do this, and create a really great handshow of my mouse for this. Im not sure if i want to do this publicly available, maybe a small video but a larger one i can send privately.


We will discuss the rule internally and clarify it later.
I dont think discussing it fully internally from the admin side really is the most effictive way. Why not include me in an actual real time discussion? If i find a ruling to be obscure, all i would do is just write another long reply, if i even want to and not just leave the thread and server for good because of this reasoning