[Go-Free SURF servers] Admin Application

Discussion in 'Admin Recruitment' started by Nikooo777, 27 Feb 2015.

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  1. dtm_zombie_TTV

    dtm_zombie_TTV New Member

    Joined:
    10 Sep 2020
    Messages:
    2
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    Ingame name dtm_zombie_TTV
    Steam profile link https://steamcommunity.com/profiles/76561199049899727/
    SteamID 76561199049899727
    Age 22
    Location Canada


    English knowledge Intermediate
    Other languages i don't know much else but open to anything
    Timezone Atlantic
    Favourite GoFree Surf Servers [GoFree] Surf Utopia 24/7 !ws !knife !gloves
    Past admin experience
    i was an admin on profit gaming for two and a half years and i use to own my own servers as well all of them where surf servers and one jail break
    Motivation
    i love this server but i would like to make it better and what i mean by that is less toxic there is a lot of very nice people on here but it only takes one to make it go to hell witch seems to happen a lot on this server i've been on it for a while and it always seems to happen but i would love to be staff on here to change it and make it great for everyone no matter what age/sex/race it is the only server i really play on now
    About me
    Hello my name is Zack and i am twenty two years old i stream on twitch and play on you're server quite a bit i am a very big people person and i can pretty well get along with anyone other than that im just a chill dude that spends a lot of time on his computer
    Referred by Cotey and a few other people on the server said i should apply
     
  2. Fenix8

    Fenix8 New Member

    Joined:
    13 Sep 2020
    Messages:
    2
    Likes Received:
    0
    Ingame name Fenix
    Steam profile link https://steamcommunity.com/id/FenixDaBoy/
    SteamID https://steamcommunity.com/id/FenixDaBoy/
    Age 18
    Location Saudi Arabia


    English knowledge Elementary
    Other languages Arabic 100%
    Timezone UTC+3 hours
    Favourite GoFree Surf Servers Utopia 24/7 and easy
    Past admin experience

    Motivation
    no one in the server is admin so why not ? im a good guy
    About me
    i live in Saudi arabia i enjoy surfing for fun
    Referred by the !apply command
     
  3. Assassin Dert

    Assassin Dert Member

    Joined:
    18 Jul 2020
    Messages:
    7
    Likes Received:
    1
    Ingame name Assassin Dert
    Steam profile link https://steamcommunity.com/profiles/76561198883014990/
    SteamID STEAM_1:0:461374631
    Age 23
    Location United States


    English knowledge Beginner
    Other languages None
    Timezone UTC - 5 I think?
    Favourite GoFree Surf Servers 1-2, rookie, kitsune
    Past admin experience
    no
    Motivation
    float remainingTime = deltaTime;
    while ((remainingTime >= MIN_TICK_TIME) && (Iterations < MaxSimulationIterations))
    {
    Iterations++;
    const float timeTick = GetSimulationTimeStep(remainingTime, Iterations);
    remainingTime -= timeTick;

    const FVector OldLocation = UpdatedComponent->GetComponentLocation();
    const FQuat PawnRotation = UpdatedComponent->GetComponentQuat();
    bJustTeleported = false;

    RestorePreAdditiveRootMotionVelocity();

    FVector OldVelocity = Velocity;
    FVector VelocityNoAirControl = Velocity;

    // Apply input
    if (!HasAnimRootMotion() && !CurrentRootMotion.HasOverrideVelocity())
    {
    const float MaxDecel = GetMaxBrakingDeceleration();
    // Compute VelocityNoAirControl
    if (bHasAirControl)
    {
    // Find velocity *without* acceleration.
    TGuardValue<FVector> RestoreAcceleration(Acceleration, FVector::ZeroVector);
    TGuardValue<FVector> RestoreVelocity(Velocity, Velocity);
    Velocity.Z = 0.f;
    CalcVelocity(timeTick, FallingLateralFriction, false, MaxDecel);
    VelocityNoAirControl = FVector(Velocity.X, Velocity.Y, OldVelocity.Z);
    }

    // Compute Velocity
    {
    // Acceleration = FallAcceleration for CalcVelocity(), but we restore it after using it.
    TGuardValue<FVector> RestoreAcceleration(Acceleration, FallAcceleration);
    Velocity.Z = 0.f;
    CalcVelocity(timeTick, FallingLateralFriction, false, MaxDecel);
    Velocity.Z = OldVelocity.Z;
    About me
    I'm really tired and kinda out of time to do something more original for this. Some C++ code for HL2 movement in Unreal.
    Referred by Less than 10 hours in cs in the past two weeks
     
    Cramon likes this.
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