What about removing lila panic on v1 and adding zm_base_day to the nomination list?
Tonight zm_bucket_v7 got chosen at a specialmapvote.
After 15min playtime 20 People (70+% of the players) voted that they would like to see zm_bucket_v7 in the standard map-pool!
On v1 and v3 zm_lila_panic_revisited_b4 is running and zm_lila_panic_eh_v2, zm_eh_tr_abandoned_panic_v4_fix and zm_lila_panic_quick_fw_fixed are listed as special map on our servers. I think each map is an optimized version of the original zm_lila_panic you suggested to add and to modify.I have a map proposal for the V3 server
I was able to see some eloquent messages on the map that I will propose (I leave the suspense until the end for the name of the map ^^)
Yes it was the most downloaded map of Counter Strike: Source on the site "FPSBANANA", but as some have noticed it was also the map most copied ! Without asking for the creator's approval, this is why the creator removed it from the site (For those who were wondering)
This map was sadly known because it was zero, a map difficult for humans since the hiding places are very limited (Players will hasten to go on the container as on the "lila" present on the server ^^ without necessarily knowing the real hideout on the left of the stairs in the basement ^^)
But ! By putting it on the server, we can prove that we can survive ! This map will make the oldest nostalgic, even if I said that I hated it, there was a part of me that liked it.
Some may have guessed it, it is the "zm_lila_panic"
This map, I think, corresponds to the server.
I went quickly on all the posts of this post, I saw that we already talked about her, but I'm not sure she's already been on the server (I hope I'm not wrong)
Yes she is no longer present on FPSBANANA, but another link is present: zm_lila_panic (I downloaded it, it works very well)
Now, if you decide to put it (please ), there is a need for a modification :View attachment 11104
Since the server does not have !ztele, if a player falls here, it will be blocked until the end of the time. Put an invisible floor, or a box for example
Thanks for reading !
On v1 and v3 zm_lila_panic_revisited_b4 is running and zm_lila_panic_eh_v2, zm_eh_tr_abandoned_panic_v4_fix and zm_lila_panic_quick_fw_fixed are listed as special map on our servers. I think each map is an optimized version of the original zm_lila_panic you suggested to add and to modify.
The "zm_lila_panic_revisited_b4" is a different version of the "zm_lila_panic", it is bigger with the "secret" place in the basement.
I have never had the opportunity to see "zm_lila_panic_eh_v2, zm_eh_tr_abandoned_panic_v4_fix and zm_lila_panic_quick_fw_fixed" but in view of the map name "zm_lila_panic_quick_fw_fixed" I think it's the "zm_lila_panic"
Too bad to have so many special maps when the only special maps played are the "london" "atix" and some maps created by TheRalle...
Is there a place on the forum where can see exactly the present maps (Nominate and Special) ?
I know it's easy to say .. but it should be sorted :/ Many maps present in the "nominate" are not played (those that are near the end of the nominate for example) Make sure that each map must be played (or increase the number of maps played between each nomination) before being able to replay a map .. it will allow to see what the players think of the maps (in my opinion)
On the server for example, the "Cbble" is played, X* maps after, the "Cbble" can be nominated to be replayed. *(I do not know exactly how many maps, but it must be around 4 I think)
So I don't like to post useless stuff (like for "zm_lila_panic") but I don't know all the special maps ..
By the way, how do you classify special maps ?
Why does the "london" make it a special map but not the "Cbble" ?
I suggest increasing the time it takes for zombies to appear in the beginning by another 10-20 seconds. I feel like this will make dynamic and flow of the round more interesting. It gives people more time to run to wherever they want to go (sometimes people spawn far from where their desired camping spots). Additionally, the more people bunked up at a camping spot, the more chance that if 1 person gets zombified in that spot, everyone will die. Gotta get that thrill of holing up in a barricade/camping spot not knowing that someone in that group is infected. from what I have experienced so far, because the timers are so short before the first zombies appear, people scramble and rush to the closest spot they find, or where there are the most people defending. This usually leads to most of the maps having only 1 or 2 main camping spots.
If you guys will consider delaying the zombie timer, disregard everything that i type after this sentence. If the zombie timer is to be unchanged, then read below.
Replace/remove maps where there are only 1 or 2 main camping spots in v3 zm server. These are the maps where there are always 20 ppl camped in 1 spot, which results in either: (1) - impossible for zombies to win without having people edging or be launched by a stray grenade, or (2) - makes it so if one person gets zombified at the start, the entire camping spot gets infected, making it near impossible for humans to end up winning. This 100% win or 0% win setup results in really stale games. For example, if we talk about panic revisited, there are basically 2 main spots where people camp - the big orange crate outside, or the glass room downstairs. There will always be at least 10 ppl going to 1 or the other. There is almost always a zombie that appears in one of these 2 groups, resulting 1 group getting killed immediately. If the orange crate group outside is zombified, the entire outside area is more or less doomed (some ppl will be on the roof, but they tend to end up getting killed off pretty quickly). If the glass room group is zombified. the entire basement becomes a death zone. In either case, it forces everyone to go to the other camping spot if they even want a remote chance of living, which makes the map really really boring. Maps with 1 main camping spot like 4way tunnels is worse. Either all group up at top, or die. Maps like cbble that have multiple spots to camp at if there are enough people, is good because tt gives variety.
I suggest replacing panic revisited with vanilla panic. removing the glass room might seem counterintuitive, bc it results in only 1 main camping spot (the orange crate), but try thinking of it this way. People who get bored of camping in the same spot over and over again, or knows that everyone at the crate will die bc a zombie will spawn, will instead go into the basement, and start making barricades, giving variety. Unlike panic revisited, where the basement is fucked if people running to the glass room dies, if everyone on the crate becomes a zombie at the start of the round in vanilla panic, then people in the basement will actually have a chance of building a quick makeshift barricade and survive.
PS. Remove 4way tunnel altogether. it's just a poorly designed map in my honest opinion.