Here are some maps i would like to see be added and one to be removed:
zm_monastery_v1_1
This map is gorgeous and actually thrilling to play. Is there something that hasnt been fixed yet?
zm_eh_solo
It´s a map that apeals to both campers and hunters. Simple and fun
zm_dust_hunt_v1b
I remember this as being one of my favorite maps on the server a long time ago. It is a classic circlemap, but it stands out by having more varied chokepoints than most similar maps. I would love if it was dragged out of oblivion.
zm_filth (im not sure what the newest version is)
It has been in rotation not to long ago. I already miss it.
zm_8chambers_v4
I would like to have this map leaving room for another one on the maplist. I mean this with respect for the mapmaker. It has a lot of amazing elements to it such as the style and creativity of the camp spots.
This map has a ratio(ct/t) of 9,9. This means that for every time zombies win one round, cts win 10. That is a winrate of 91%. Among the frequently played maps, this is completely uncontested. Clouds and canals for example, while being as high 5,9 and 5,6, still doesnt even come close. I understand that even people with opposite playstyles in such a broad mod, have to be under the same roof, as long as the playerbase isnt bigger, but let me remind you again that it has a 91% winrate for cts, while its a frequently played map. I think it should be put on hold untill a more balanced version would be made.
zm_monastery_v1_1
This map is gorgeous and actually thrilling to play. Is there something that hasnt been fixed yet?
zm_eh_solo
It´s a map that apeals to both campers and hunters. Simple and fun
zm_dust_hunt_v1b
I remember this as being one of my favorite maps on the server a long time ago. It is a classic circlemap, but it stands out by having more varied chokepoints than most similar maps. I would love if it was dragged out of oblivion.
zm_filth (im not sure what the newest version is)
It has been in rotation not to long ago. I already miss it.
zm_8chambers_v4
I would like to have this map leaving room for another one on the maplist. I mean this with respect for the mapmaker. It has a lot of amazing elements to it such as the style and creativity of the camp spots.
This map has a ratio(ct/t) of 9,9. This means that for every time zombies win one round, cts win 10. That is a winrate of 91%. Among the frequently played maps, this is completely uncontested. Clouds and canals for example, while being as high 5,9 and 5,6, still doesnt even come close. I understand that even people with opposite playstyles in such a broad mod, have to be under the same roof, as long as the playerbase isnt bigger, but let me remind you again that it has a 91% winrate for cts, while its a frequently played map. I think it should be put on hold untill a more balanced version would be made.